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Cup: L.A. Xfinity: Daytona CWT Series: Daytona
Previous Week Winner
Cup: Ross Chastain Xfinity: Cole Custer Trucks: Christian Eckes
Racing and Automotive mobile game developer Hutch Games teams up with NASCAR to create an all-new mobile racing experience for NASCAR fans. Hutch is the maker of games such as; Top Drives (Which I play frequently), F1 Clash, Hot Wheels Race Off, Racekings, Rebel Racing, and the MMX Series of games. By: Tom Luttermoser 9/20/2023 With a slogan such as, "Cars + Mobile = Hutch", you expect to see games developed by passionate car people. As someone who has played more than half of their titles... I can testify that they are just that. Since their inception in 2011, Hutch has entertained over 350 MILLION mobile game players thanks to their 120+ employees. Now, the experts will team up for NASCAR's 75th anniversary to create an all-new stand-alone title for the sport. The pair are working together to create the ultimate mobile racing experience for fans of America's #1 motorsport, calling it a fan's "dream game" on mobile. No ETA for the game's release has been mentioned, but this appears to be the first game release following the Motorsports Games disaster. The failure of Motorsports Games leaving a lot to be desired for NASCAR gamers in the Console, PC and Mobile gaming worlds. Directly from NASCAR's Press ReleasePeter Stott, Game Director at Hutch says: “The NASCAR brand is an ideal fit for Hutch. Our passion for motorsports and drive to create-genre defining experiences for mobile will enable us to deliver for the many global fans of the sport. That same passion forms the foundation of our relationship with NASCAR, which will fuel our ability to make another hit Hutch title. We’re proud to be able to work with another key automotive licensor, continuing our rich history of partnered game development.”
Nick Rend, Managing Director, Gaming and Esports at NASCAR says: “At NASCAR, our number one priority is engaging our fans and bringing them the best experiences possible whether they’re at the track or in digital spaces where they like to spend time. We want to deliver our fans around the world a unique, immersive mobile gaming experience. Hutch, with its expertise in the automotive genre and track record of creating fun and popular games, is the perfect partner to make this happen.”
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By: Tom Luttermoser
With NASCAR 21 Ignition such an abysmal failure, it got me thinking. What would I do differently? Well, in this case, a lot! But no.... I've put so much thought into this over the years as an avid NASCAR gamer. I'm so tired of these incomplete, buggy, laggy, unplayable games. I mean, what happened to the days of NASCAR 05-07? I still to this day, even after paying $100 for Ignition, play games on my PS2 & Xbox One instead. I still actively play NASCAR Dirt to Daytona, NASCAR 04, 05, 07 on that PS2 as well as Heat 5 on the Xbox One. All of these games are years old (Dirt to Daytona just turned 20) and EVERY SINGLE ONE has more features and more importantly, are more playable than 21 Ignition. With all that being said, I love racing games and always have. Here are the features I would ensure were in my ultimate NASCAR Game. I'm not going to include the obvious such as a complete game at launch, playable, good physics etc. I live for Career mode, an in depth... feature filled career mode would have me sold on a game in a heartbeat. I would have my career based on a driver first, with ability to own your own team. Starting out in your choice of dirt or paved Late Models. You can own your team after a first season. But your journey could be plagued by parts failures in underfunded teams and even those at the top based on wear or driving style. It would be a contract and offer based advancement system with options to run part time seasons in the higher up series. So you could choose certain contracts based on length, pay, prestige, performance, types of tracks etc. You would also, say for example you've scored a few top-10s and top-5s in Late Models, you could get an offer to run a Truck for... idk.. KBM or ThorSport for a one off race or two. Maybe buy a ride. Do good enough and you could earn a spot as a Development driver for one of the OEMs giving you a clear shot at moving up, but underperform and get cut with movement of the such for all 3 NASCAR National Series. In race I would have some of the obvious that we have been missing for a long time, such as.... You know.. Pit strategy. If I come in 10th and change 2 tires after 30-40 laps in a tier 1 car, I should not still come out 10th.. and surely not worse. Maybe I go for 4 and a full tank but some AI gamble with staying out or taking 2. I mean... Come on.. NASCAR 14 had that and did it VERY well. Solid AI with a changing or aggressive racing line would be a must. AI that pushes harder and makes mistakes in important races with younger, less experienced drivers messing up more frequently. the vets able to trick your driving or pushing you into making a mistake. Especially drivers on or under the Cut line or fighting for a title. This can also come into play with a potential rain shortened race. We would of course need a realistic damage model. Give me ripples, scuffs, bends. If I pound the wall, there should be a DNF. If the AI does it, same thing. We also need tire failures with potential damage to the body, bouncing off the wall won't hurt the Xfinity and Cup cars like it would SLMs and Trucks. Smack the front end a few times and damage aero. Parts failures such as blown engines, breaks at Martinsville or suspension at the Roval. Off the track, we could use a solid paint booth and upgrading your race cars under ownership. Make the money worth something in this game, sign contracts for sponsors or lower series or fantasy drivers building or losing partnerships. Silly Season too. Be able to eventually buy out contracts or earn your way up to a manufacture supported team. I also need an deep statistics tracker. (this would be super important in my contract style system). Personally I'm not a huge fan of online racing so I am not going to really voice an opinion on something I now nothing about. Maybe you guys could chime in on that one in the comments. Of course, many of my suggestions come from someone who has not problem busting his ass to advance in a racing game. There would also be a setting for a few simpler advancement processes. But in both ways, I love the idea of being able to put "feelers" out either pre season or mid-season for a one off or even the max-5 races in the lower series with the availability to request (and sometimes not be offered) specific races. Other game modes in my game would take second stage such as a Playoff or Season mode, practice or challenges. |
Tom Luttermoser"Being a NASCAR fan since the mid-90s, I've seen my sport go through immense changes, from Earnhardt to Gordon, Gordon to Johnson, Johnson to the "Big 3". Petty's 200 to Busch's 229*. I've seen 2 generations of racers and 4 generations of racecars. I've seen the peak of the sport, I've seen the loss of a legend. I can, in fact say.. This is the greatest time our sport has seen since its golden era and it will do nothing but grow from here. We talk about the Golden Era, The Modern Era. I think, We're entering the NEXT GEN Era." Categories
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